• GENGOYA — Ferdi Trihadi — Fukuoka, Japan / Bandung, Indonesia

    “After the arrival of the Covid-19 virus, we saw the rise of social games (Fall Guys, Among Us, Animal Crossing to mention a few). These games do not put heavy emphasis on mind-blowing art quality but veer more towards friendly suitability for everyone. If this trend keeps going, I believe game art design will increasingly move towards friendly, neutral art styles accessible to a large range of ages or nationalities.”

    Gengoya is a Japanese vocabulary acquisition platform. It aims to provide contents full of illustrations, interactivity and exclusively designed products to make learning vocabularies effective and, most importantly, a fun process.

“After the arrival of the Covid-19 virus, we saw the rise of social games (Fall Guys, Among Us, Animal Crossing to mention a few). These games do not put heavy emphasis on mind-blowing art quality but veer more towards friendly suitability for everyone. If this trend keeps going, I believe game art design will increasingly move towards friendly, neutral art styles accessible to a large range of ages or nationalities.”

Gengoya is a Japanese vocabulary acquisition platform. It aims to provide contents full of illustrations, interactivity and exclusively designed products to make learning vocabularies effective and, most importantly, a fun process.

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